|Faction||Global Defense Initiative|
|Upgrades||Composite Armor Upgrade|
|Abilities||Call for Transport|
Missile Squad is GDI's basic anti-armor and anti-air infantry
During the First Tiberium War both GDI and Nod used light infantry carrying rocket launchers as a basic anti-armor unit. Although GDI replaced these kind of infantry with Disk Throwers, Nod continued using rocket launcher armed infantry for that purpose. They were replaced by the cheaper but less trained Militant Rocket Squad in the Third Tiberium War. Just like the Nod Light Infantry, they wore advanced Nod combat armour and the iconic Nod advanced helmet. Their missile launchers also gave them an advantage the discs their GDI counterparts didn't have, the abillity to shoot air units.
The Missile Squad is GDI's early counter to both light vehicles and aircraft. They are usually at their best when assisted by Rifleman Squads to protect against enemy infantry. Unlike Nod's Rocket Militia, GDI Missile Squads only have 2 members and cannot be upgraded to have a high ranking officer in their squad. However, they can be upgraded with Composite Armor which protects them from light rifle or machine gun fire and offers a minimum of protection against Tiberium.
|Global Defense Initiative Tiberium Essence Arsenal|
Wolverine • Titan • Goliath APC • GDI Harvester • Falcon • GDI Mobile Construction Vehicle • Surveyor • Tempest MLRS • Disruptor • Juggernaut • Mammoth Tank • Mobile EMP Cannon • Mammoth Walker Mk. II • Predator Mk2 • Colossus
Vulcan Tower • RPG Tower • AA Battery • GDI Tiberium Silo • GDI Wall Hub • GDI Gate • Sonic Emitter • Firestorm Shield Generator • Ion Cannon Control Center • GDI Outpost • Foxhole • Support Battle Base • Combat Support Hospital
Sensor Pod Upgrade • Sub-Calibre Rounds • Reactive Armor • Stratofighter Upgrade • Composite Armor Upgrade • Scanner Packs • Auto Injectors Pack • ECM Container • Advanced Fire Control • Railgun Upgrade • Shockwave EMP Warheads • Advanced Turbines